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Turn: Phase 3 - State Machine Fix for Completed Turn Recovery
Implemented state machine fix to properly handle reconnect with completed turns
Output
✅ Phase 3 Complete: State Machine Fix
Problem Solved
When a turn completes while the browser is disconnected (e.g., user switches apps), the client state machine wasn't properly set up to receive the recovered turn events. The state machine stayed in idle with isRunning: false, causing state inconsistencies when replay events arrived.
Changes Made
- console-state-machine-js.ts - Added new
turn_start_recoveryevent handler - console-websocket-client.ts - Dispatches recovery event when
isRecovery: true - Shows 🔄 Turn recovered from server indicator in console
New Event: turn_start_recovery
case 'turn_start_recovery': { // Sets up full "running" state for disk recovery return { state: { connectionState: 'working', isRunning: true, recoveryInProgress: true, currentTaskText: 'Recovering turn...' }, effects: ['save_pending_state', 'disable_input'] }; }
Complete Recovery Flow
Browser Reconnects │ ▼ Server checks for undelivered turns │ ▼ (isRecovery: true) turn_start_recovery ──▶ Sets isRunning=true, connectionState='working' │ ▼ Replayed events ──▶ Rendered to console (tool calls, output) │ ▼ turn_end ──▶ Shows recovery indicator, checks kontask │ ▼ Client sends ack_turn ──▶ Server marks delivered
All 3 Phases Complete!
| ✓ Phase 1 | Persistent turn event store | 80f92ee7 |
| ✓ Phase 2 | Client-side delivery confirmation | 459ba1d5 |
| ✓ Phase 3 | State machine fix | fe3ea3a3 |
What's Next?
Choose an action:
Quick Actions
Original Request
No layout configured
Details
Type
General
Status
Completed
Scope
vibetools
Tags
websocketconsolerecoverystate-machine
Created
8 Jan 2026, 7:12 pm
Updated
8 Jan 2026, 7:12 pm
Timing
⏱️ 215.6s
0 tools
● TTFE 0%
● Thinking 100%
● Tools 0%
Created By
claude
🔗 Git Commit
fe3ea3a3
Raw Data
{
"id": "744133f2-90ac-43d9-a7d3-49ba825a7934",
"type": "general",
"status": "completed",
"title": "Turn: Phase 3 - State Machine Fix for Completed Turn Recovery",
"description": "Implemented state machine fix to properly handle reconnect with completed turns",
"context": {
"output": "<div style=\"background:#1e1e1e;color:#e0e0e0;padding:20px;border-radius:8px;font-family:'Consolas','Monaco',monospace;\">\n<h2 style=\"font-family:sans-serif;color:#fff;margin:0 0 16px 0;\">✅ Phase 3 Complete: State Machine Fix</h2>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h3 style=\"color:#22c55e;margin:0 0 12px 0;\">Problem Solved</h3>\n<p style=\"margin:0;line-height:1.6;\">When a turn completes while the browser is disconnected (e.g., user switches apps), the client state machine wasn't properly set up to receive the recovered turn events. The state machine stayed in <code style=\"background:#1e1e1e;padding:2px 6px;border-radius:3px;\">idle</code> with <code style=\"background:#1e1e1e;padding:2px 6px;border-radius:3px;\">isRunning: false</code>, causing state inconsistencies when replay events arrived.</p>\n</div>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h3 style=\"color:#3b82f6;margin:0 0 12px 0;\">Changes Made</h3>\n<ul style=\"margin:0;padding-left:20px;line-height:1.8;\">\n<li><span style=\"color:#e5c07b;\">console-state-machine-js.ts</span> - Added new <code style=\"background:#1e1e1e;padding:2px 6px;border-radius:3px;\">turn_start_recovery</code> event handler</li>\n<li><span style=\"color:#e5c07b;\">console-websocket-client.ts</span> - Dispatches recovery event when <code style=\"background:#1e1e1e;padding:2px 6px;border-radius:3px;\">isRecovery: true</code></li>\n<li>Shows <span style=\"color:#22c55e;\">🔄 Turn recovered from server</span> indicator in console</li>\n</ul>\n</div>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h3 style=\"color:#f59e0b;margin:0 0 12px 0;\">New Event: turn_start_recovery</h3>\n<pre style=\"background:#1e1e1e;padding:12px;border-radius:4px;overflow-x:auto;margin:0;\">\n<span style=\"color:#c678dd;\">case</span> <span style=\"color:#98c379;\">'turn_start_recovery'</span>: {\n <span style=\"color:#7f848e;\">// Sets up full \"running\" state for disk recovery</span>\n <span style=\"color:#c678dd;\">return</span> {\n state: {\n connectionState: <span style=\"color:#98c379;\">'working'</span>,\n isRunning: <span style=\"color:#d19a66;\">true</span>,\n recoveryInProgress: <span style=\"color:#d19a66;\">true</span>,\n currentTaskText: <span style=\"color:#98c379;\">'Recovering turn...'</span>\n },\n effects: [<span style=\"color:#98c379;\">'save_pending_state'</span>, <span style=\"color:#98c379;\">'disable_input'</span>]\n };\n}\n</pre>\n</div>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h3 style=\"color:#22c55e;margin:0 0 12px 0;\">Complete Recovery Flow</h3>\n<pre style=\"background:#1e1e1e;padding:12px;border-radius:4px;overflow-x:auto;margin:0;line-height:1.8;\">\n<span style=\"color:#56b6c2;\">Browser Reconnects</span>\n │\n ▼\n<span style=\"color:#61afef;\">Server checks for undelivered turns</span>\n │\n ▼ <span style=\"color:#7f848e;\">(isRecovery: true)</span>\n<span style=\"color:#98c379;\">turn_start_recovery</span> ──▶ <span style=\"color:#e5c07b;\">Sets isRunning=true, connectionState='working'</span>\n │\n ▼\n<span style=\"color:#98c379;\">Replayed events</span> ──▶ <span style=\"color:#e5c07b;\">Rendered to console (tool calls, output)</span>\n │\n ▼\n<span style=\"color:#98c379;\">turn_end</span> ──▶ <span style=\"color:#e5c07b;\">Shows recovery indicator, checks kontask</span>\n │\n ▼\n<span style=\"color:#61afef;\">Client sends ack_turn</span> ──▶ <span style=\"color:#e5c07b;\">Server marks delivered</span>\n</pre>\n</div>\n\n<div style=\"background:#1e3a5f;padding:16px;border-radius:6px;border-left:4px solid #3b82f6;\">\n<h4 style=\"margin:0 0 8px 0;color:#fff;\">All 3 Phases Complete!</h4>\n<table style=\"width:100%;border-collapse:collapse;\">\n<tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px 0;color:#22c55e;\">✓ Phase 1</td><td style=\"padding:8px 0;\">Persistent turn event store</td><td style=\"color:#7f848e;padding:8px 0;\">80f92ee7</td></tr>\n<tr style=\"border-bottom:1px solid #4b5563;\"><td style=\"padding:8px 0;color:#22c55e;\">✓ Phase 2</td><td style=\"padding:8px 0;\">Client-side delivery confirmation</td><td style=\"color:#7f848e;padding:8px 0;\">459ba1d5</td></tr>\n<tr><td style=\"padding:8px 0;color:#22c55e;\">✓ Phase 3</td><td style=\"padding:8px 0;\">State machine fix</td><td style=\"color:#7f848e;padding:8px 0;\">fe3ea3a3</td></tr>\n</table>\n</div>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-top:16px;font-family:sans-serif;\">\n<h4 style=\"margin:0 0 8px 0;color:#fff;\">What's Next?</h4>\n<p style=\"color:#9ca3af;margin:0;\">Choose an action:</p>\n</div>\n</div>",
"choices": [
{
"label": "Restart konui",
"value": "Restart konui service to apply WebSocket recovery changes",
"primary": true
},
{
"label": "Test recovery",
"value": "Test the reconnect flow: start a turn, disconnect, reconnect, and verify the turn is recovered correctly"
},
{
"label": "View the diff",
"value": "Show the git diff for commit fe3ea3a3"
},
{
"label": "View backlog",
"value": "Show the current VIBE.md backlog"
}
],
"requestedAt": "2026-01-08T09:10:00.000Z",
"requestId": "1015c131-d1ca-4ac5-afa9-122b4a95d472",
"commitSha": "fe3ea3a3",
"turnTiming": {
"totalMs": 215588,
"ttfeMs": 111,
"thinkingMs": 215475,
"toolExecutionMs": 0,
"toolCallCount": 0,
"thinkingPct": 100,
"toolsPct": 0,
"ttfePct": 0
}
},
"createdBy": "claude",
"createdAt": "2026-01-08T09:12:41.757Z",
"updatedAt": "2026-01-08T09:12:47.778Z",
"requestId": "1015c131-d1ca-4ac5-afa9-122b4a95d472",
"scope": "vibetools",
"tags": [
"websocket",
"console",
"recovery",
"state-machine"
],
"targetUser": "claude"
}